Captain Barbarossa 1 Posted May 10 General Information - Players no longer need to learn skill books - Each player has a Newbie Mighty Strike skill after character creation - There is no longer any dependency on skills, player can choose which skills to learn Skill Information Swordsman Sword Mastery - Passive Skill. Increases atack by 4 * lv skill Will of Steel - Passive Skill. Increases defence by 14 points on level 1 and + 4 points per skill level (+50 Defence Summary on level 10) Concentration - Increases hit rate by 1 * lv skill Illusion Slash - Attack is boosted according to skill level and current attack speed Berserk - Active Skill. Increases attack speed of character by 0.2 + lv skill * 0.015 Break Armor - Skill does not work on monsters, only on charactersDecreases defense of CHARACTER by 6% on level 1 and + 1% for each lvl for 15 seconds (-15% Defence Summary on level 10)Effect does not stack with others. Can be Removed with Recovery Skill Tiger Roar - Logic of the skill has been changed and now it can be thrown into the area like a Flash BombEffect: Decreases attack by 1% and movement speed 1% over 15s per skill level (-10% atk and -10% movement speed summary on level 10)Can be Removed with Recovery Skill Champion Strengthen - Passive Skill. Increase Max HP by 20 for every Lv Mighty Strike - Damage nearby target with full force. Increases attack by 1.2 times at Level 1. Increases by 5% per skill level. Slow down target movement speed by 1% per skill level. NOTE: Doesn't work if you use one-handed swords or a shield Howl - Skill does not work on monsters, only on characters. 1.05x normal damage at Lv1. Damage increases 0.05x per subsequent Lv.NOTE: Doesn't work if you use one-handed swords or a shield Greatsword Mastery - Passive Skill. Increase 2-Handed sword damage. Increases 7 atk per Lv.NOTE: Doesn't work if you use one-handed swords or a shield Blood Bull - Passive Skill. Increase Max HP and Defense when equipped with tattoo. Max HP and Defense increase 10% at Lv1. Max HP and Defense increases 2% per subsequent Lv. NOTE: Doesn't work if you use one-handed swords or a shield Primal Rage - Damages nearby target. 3.5x of normal atk at Lv1. Subsequent Lv increase 50% damage. NOTE: Doesn't work if you use one-handed swords or a shield Beast Legion Smash - Rebirth Skill. Burst huge amount of energy to surrounding enemies, and decreasing the enemy's speed. Does 500 damage to surrounding enemies. NOTE: Doesn't work if you use one-handed swords or a shield Crusader Deftness - Passive Skill. Increase Dodge rate. Every Lv increase Dodge by 3 points Dual Sword Mastery - Passive Skill. Increases attack of dual wield weapons. Increase atk of left handed sword by 8% * lv skill. NOTE: Doesn't work if you use shield Blood Frenzy - Passive Skill. Increase atk speed when equipped with dual swords. Increase Atk Spd 10% for Lv 1. Atk Spd increase 2% for every subsequent Lv. Stealth - Become invisible to others. NOTE: Doesn't work if you use shield Shadow Slash - Wield two swords continuously, attacking and stun nearby target. Damage is 110% of normal atk and causes faint for 3.5secs. Subsequent Lv increases damage by 10% and faint increases by 0.5secs. NOTE: Doesn't work if you use shield Poison Dart - Shoots a dart which poisons target. Deals 12 damage per second, over a period of 17s at Level 1. Increases damage by 2 and poison duration by 2s per skill level Ethereal Slash - Rebirth Skill. Cooldown 60sAOE skill that can be used on the ground + deals damage (20% of MAX attack), slows target movement by 15% for 5 seconds + gives a tick of 100 dmg 5 secondsCan be Removed with Recovery Skill Herbalist Vigor - Passive Skill. Mana increase by 100 on level 1 + 75 mana for every Lv (+775 Mana Summary on level 10) Heal - Restores target's HP. Recovery amount depends on Caster's Lv, Skill Lv and Spr. Recover - Use medical means to remove target's abnormal status. No dependency on skill level Spirutal Bolt - Use spiritual powers to damage target, ignoring defense. Deal magical damage and ignore Physical Defense. Damage determined by skill level and spirit difference between caster and targe. Cooldown of the skill does not depend on the level (Will improve relevance for Seal Masters) We have introduced some conditions for killing a monster with 1 hit with Spiritual BoltIf you have 151 spr, you are guaranteed to kill a monster with 10k HPIf you have 201 spr, you are guaranteed to kill a monster with 20k HPIf you have 301 spr, you are guaranteed to kill a monster with 30k HPList of maps where it doesn't work: Chaos Argent, Snow War, Gold Island Spiritual Fire - Increases Atk. Increases attack by 11% over 180s at Level 1. Increases attack by 1% and duration by 18s per skill level Tempest Boost - Increases attack speed by 6% over 138s at Level 1. Increases attack speed by 13% and duration by 18s per skill level Revival - Revive dead character. Requires Revival Clover. Each skill level reduce skill cooldown by 1.5 sec. NOTE: Doesn't work in CA and SW Harden - Increases defense by 14 points over 180s. Increases by 4 points per skill level. Divine Grace - Passive Skill. Increases SP recovery rate of character by 2 at level 1. Each additional skill level increases by 1 SP recovery rate True Sight - Detect hidden unit upon usage. All hidden unit in range will be uncovered. Duration of 35s. Duration increases by 15s per skill level. Cleric Tornado Swirl - Increases critical rate by 6% over 33s at Level 1. Increases attack speed by 1% and duration by 3s per skill level Angelic Shield - Increases defense +50 and +1% over 33s at Level 1. Increases defense by +1% and duration by 3s per skill level (+50 Defence and +10% Defence Summary on level 10) Energy Shield - Activate to convert Damage taken into SP absorbed. Convert every 0.75 damage taken into 1 SP lost at Level 1. Damaged absorbed per SP is increased by 0.25 per skill level. Doesn't go away when entering the portal Healing Spring - Create an area that heals friendly targets continuously. Improved area heal (60 + lv skill * 25) + bonus to all allies increases defence by 14 points on level 1 and + 4 points per skill level (+50 Defence Summary on level 10) Crystalline Blessing - Makes target immune to melee and skill attacks. Duration increases per skill level. Consumes 1 Magical Clover per cast Holy Judgement - Rebirth Skill. Casts a holy power surrounding ownself, and judges all surrounding targets! Allies will obtain healing effect, while enemies wil Does 600 + (lv skill * 350) points of damage to the surrounding enemies, and heals the surrounding allies HP by 400 + (lv skill * 350) Seal Master Seal of Elder - Prevent target from using skill. Duration (5 + (lv skill - 1) * 0.5) sec Shadow Insignia - Prevent target from using normal atk. Duration of 6s at Level 1. Increases by 1s per skill level Cursed Fire - Decreases the Defense of multiple targets in an area. Decreases defense by 12% at Level 1. Decreases by 2% more and duration increases by 15s per skill level Abyss Mire - Decreases movement speed of hostile targets within a certain range upon usage. Decrease target's speed by 30%, lasting 20secs for Lv1. Subsequent Lv decrease speed more 3% more, duration increases by 2secs Intense Magic - Increases magical damage of target. Duration and effectiveness increases per skill level with a chance to cast without the use of Magical Clover at higher levels. Consumes 1 Magical Clover per cast Devil Curse - Rebirth Skill. Effect the target defense, movement, attack speed and attack. Does 150 damage + 35 damage of negative status to the enemy every second, lasting 10secs Debuff effect: reduce Move Speed by 30% reduce Defense % 5 reduce Min Attack by 20% reduce Max Attack by 20% reduce Attack Speed by 30% Sharpshooter Range Mastery - Passive Skill. Increase atk by 2 for every Lv Windwalk - Passive Skill. Movement speed increases by 2% per skill level Dual Shot - Damage target twice continuously. 1.7x normal atk at Lv1. Increases by 15% for every subsequent Lv. NOTE: Doesn't work if you use gun Meteor Shower - Rain arrows from the sky in an area, causing group damage. Deals 60% area damage at Level 1. Increases damage by 10% per skill level. NOTE: Skill does not work on monsters, only on characters. NOTE: Doesn't work if you use gun Frozen Arrow - Shoots a chill arrow at far-away target, damaging and slowing down its speed. Increases attack by 1.2 times and slows enemy at Level 1. Effect increases with skill level. NOTE: Doesn't work if you use gun Rousing - Passive Skill. Increases attack speed of character by 11 points over 15s + 1 point per skill level Venom Arrow - Shoots a dart which poisons target, deals 12 damage per sec over 20s at Level 1. Increases damage by 2 per skill level. Skill does not work on monsters, only on charactersDecreases defense of CHARACTER by 6% on level 1 and + 1% for each lvl for 15 seconds (-15% Defence Summary on level 10)Effect does not stack with others. Can be Removed with Recovery Skill NOTE: Doesn't work if you use gun Firegun Mastery - Passive Skill. Increases 6 minimum and 10 maximum damage per skill level. NOTE: Doesn't work if you use bow Red Thunder Cannon - Damages targets near the line. Each target will receive some damage. Does one line damage of 500 to enemies. Skill does not work on monsters, only on charactersDecreases defense of CHARACTER on AREA by 6% on level 1 and + 1% for each lvl for 15 seconds (-15% Defence Summary on level 10)Effect does not stack with others. Can be Removed with Recovery Skill NOTE: Doesn't work if you use bow Cripple - Decreases movement speed and dodge rate of target. Decrease movement speed by 50%, dodge rate by 20% over a period of 5s at Level 1. Decreases 2.5% movement speed and duration increase per lv. NOTE: Doesn't work if you use bow Enfeeble - Decreases target's attack power and disable target from using skill. Reduce target's atk by 20%, prevents skill for 5secs for Lv1. Every Lv extends duration by 0.5secs. NOTE: Doesn't work if you use bow Headshot - Precise shot, causes direct damage to the head area. Ignore Defense and adding a certain % of damage based on target's remanining. Deal 350 damage at Lv1 and ignore defense. Additional HP 5% - 10% damage off target's current HP. Increases by 30 damage per skill. NOTE: Doesn't work if you use bow Super Magma Bullet - Rebirth Skill. Сan be used with bow and gun. Cooldown 60s. AOE skill that can be used on the ground + deals damage (20% of MAX attack), slows target movement by 15% for 5 seconds + gives a tick 100 dmg 5 secondsCan be Removed with Recovery Skill Voyager Diligence - Passive Skill. Increases SP recovery rate of character. Recovers 2 points per 3 sec at Level 1. Increases by 1 point per skill level Current - Passive Skill. Increases sailing speed of ship. Increases by 6% at Level 1. Increases by 1% per skill level Conch Armor - Passive Skill. Increases defense of ship. Increases by 8 points. Increases by 3 point per skill level Tornado - Twirl target up into the air. Duration of 3.5s at Level 1. Increases duration by 0.5s per skill level Lightning Bolt - Strike target with lightning. Damage is determined by skill level and Spirit. Algae Entanglement - Uses seaweed to bind and damage target. Deals target 5 damage per sec over 6s. Increases damage by 1 point and duration by 2s per skill level Conch Ray - Damage targets in a straight line. Damage is determined by skill level and Spirit. Stun time 1 second Tail Wind - Active Skill. Summon wind to boost sailing speed of ships in an area. Whirlpool - Creates a whirlpool to decrease movement speed of hostile ships within range. Effect increases with each level Fog - Decrease attack of enemies in sea within range. Lightning Curtain - Create a thunderstorm that damages targets in range. Effect increases with each level. Super Consciousness - Rebirth Skill. Uses mysterious mind power to summon different objects to hit the surrounding enemies dealing damage. Cooldown 60s AOE skill that can be used on the ground and slows target movement by 15% for 5 seconds + gives additional magical penetration of the enemy 5%Can be Removed with Recovery Skill Share this post Link to post Share on other sites