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Captain Barbarossa

Effectiveness System

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Effectiveness System

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 Let's divide the upgrade system into 2 parts

1. The first part will consist of a regular system upgrade:
Lv1 1% effectiveness (100% success) - 20k gold
Lv2 2% effectiveness (80% success) - 80k gold 
Lv3 3% effectiveness (70% success) - 180k gold 
Lv4 4% effectiveness (60% success) - 320k gold
Lv5 5% effectiveness (50% success) - 500k gold
Lv6 6% effectiveness (40% success) - 720k gold
Lv7 7% effectiveness (40% success) - 900k gold
Lv8 8% effectiveness (40% success) - 1,28m gold
Lv9 9% effectiveness (40% success) - 1,62m gold
Lv10 10% effectiveness (40% success) - 2m gold

 

2. The second part will work differently:
- 15% effectiveness - max

- effectiveness does not decrease below 10%
- if player have torso, gloves, shoes with 15% effectiveness it gives bonus 
+5 to all stats (str, agi, acc, con, spr)!

- after an successful attempt, the player increases one level of effectiveness
- after an unsuccessful attempt, the player loses one level of effectiveness
For Example:
• Player has 11% of effectiveness and he is trying to do it on 12%, but unfortunately the attempt is unsuccessful. After an unsuccessful attempt, his effectiveness drops 1% and becomes 10%

• Player has 12% of effectiveness and he is trying to do it on 13%, but unfortunately the attempt is unsuccessful. After an unsuccessful attempt, his effectiveness drops 1% and becomes 11%

and so on.

Lv11 11% effectiveness (60% success) - 2,42m gold
Lv12 12% effectiveness (60% success) - 2,88m gold
Lv13 13% effectiveness (60% success) - 3,38m gold
Lv14 14% effectiveness (60% success) - 3,92m gold
Lv15 15% effectiveness (60% success) - 4,5m gold

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