Captain Barbarossa 1 Posted May 9 Effectiveness System Let's divide the upgrade system into 2 parts 1. The first part will consist of a regular system upgrade:Lv1 1% effectiveness (100% success) - 20k goldLv2 2% effectiveness (80% success) - 80k gold Lv3 3% effectiveness (70% success) - 180k gold Lv4 4% effectiveness (60% success) - 320k goldLv5 5% effectiveness (50% success) - 500k goldLv6 6% effectiveness (40% success) - 720k goldLv7 7% effectiveness (40% success) - 900k goldLv8 8% effectiveness (40% success) - 1,28m goldLv9 9% effectiveness (40% success) - 1,62m goldLv10 10% effectiveness (40% success) - 2m gold 2. The second part will work differently: - 15% effectiveness - max- effectiveness does not decrease below 10% - if player have torso, gloves, shoes with 15% effectiveness it gives bonus +5 to all stats (str, agi, acc, con, spr)! - after an successful attempt, the player increases one level of effectiveness- after an unsuccessful attempt, the player loses one level of effectivenessFor Example: • Player has 11% of effectiveness and he is trying to do it on 12%, but unfortunately the attempt is unsuccessful. After an unsuccessful attempt, his effectiveness drops 1% and becomes 10% • Player has 12% of effectiveness and he is trying to do it on 13%, but unfortunately the attempt is unsuccessful. After an unsuccessful attempt, his effectiveness drops 1% and becomes 11% and so on. Lv11 11% effectiveness (60% success) - 2,42m goldLv12 12% effectiveness (60% success) - 2,88m goldLv13 13% effectiveness (60% success) - 3,38m goldLv14 14% effectiveness (60% success) - 3,92m goldLv15 15% effectiveness (60% success) - 4,5m gold Share this post Link to post Share on other sites