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[SW] Snow War

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Snow War


What is it?

Snow War - this is special PK-location, designed for players of almost any level.

What can I get from this dungeon?

Chaos Particle you can upgrade it ro Сhaos Set
Different types of gems (UG gems, Normal gems and a lot of Ref Gems)
Prize receipts
Kal Runestone
Morph Runes
The Universe Purse

and ofc a lot of fun!


How to get there?

Teleport in location is open at Shaitan City along the coordinates 797, 3644.

The portal is open for the first 30 minutes, while the map itself is available for 55 minutes.

To enter you only need the n1175.pngMedal of Valor.


The mechanics of the map are quite similar to the work of Chaos Argent, but players can combine into teams and chat functions (you can also see the gear of other players, Fairy, guild), while players of the same guild can attack other players of the guild if they are not in one team.
The map has the same skill features as in Chaos Argent.
Chaos points are also counted on the map:

Killing other players

For the murder of other players your character will be credited number of Chaos points, depending on the difference in lvl between the character.
If the lvl of your target was <= 15 of yours, then you will not get anything.
If the lvl of your target was> = 14 of yours, then you will get 2 Chaos Points.
If the lvl of your target was not more, but not less than yours, by lvl 15, then you will get 1 Chaos Point.

In the event of the death of your character

If your Persian dies, you will lose number of honor points, depending on the difference in lvl between the character
If the lvl of your target was <= 15 of yours, then you will not lose anything.
If the lvl of your target was> = 14 of yours, then you will lose 2 Honor points.
If the lvl of your target was no more, but no less than yours, than lvl 15, then you will lose 1 Honor point

The murder of other players is also reported here in the system chat room.
Those players who remain in this lock will receive number of money:

Issue of money = rounding to the nearest whole number (1m / number of players remaining in this lock)


The map here is exactly the same as the Cristmas Village

After the start of the Snow War, every 5 minutes on the map, except for the center, monsters randomly appear.

The appearance of mobs and waves will depend on the locks.

The advent of bosses

The appearance of bosses in this lock depends on the number of players (this will also, of course, be reported in the system chat every 5 minutes).

They appear constantly on the 8th wave.

If the number of players at this time is less than or equal to 10, a unique boss appears in the center of the location.
Each of the bosses also uses skills - Santa has the same Death Knights, Deer have the same ones as the freezing Wandering Soul, and Chicken has stun Snowman Warlord, freezing Wandering Soul , reducing attack and powerful area damage.


Snow War - open in 19:00 server time (approximate time, subject to change)


First Wave - Novice, Standart, Expert CA Chests (5 novice, 5 standars and 5 expert)

2-3 Wave - Novice, Standart, Expert CA Chests + Medium monsters ( 20 chests - 12 novice , 4 standart  and 4 expert )


4-5 Wave - Strong monsters

6-7 Wave - BD mobs

8 Wawe - Boss

With a high probability (70 percent chance), it will be the Deer of the Apocalypse 75 lvl, from which you can knock out:


Drop :

Refining Gem Voucher    50%
The Universe Purse    15%
Kal Runestone    20%
Green Dragon Key    20%
Crown of Decedent    5%
[Mount] Young Elk    0.25%

With an average probability (chance of 30 percent), Doomsday Chicken 75 lvl will appear, from which you can knock out:



Refining Gem Voucher    40%
Green Dragon Key    20%
The Universe Purse    15%
Honorary Crown of Kings    2%
[Mount] Doomsday Chicken    0.25%


If the number of players on the 8th wave is more than 10, then instead of the boss, there will be many strong monsters in the center, and 4 mini-bosses will appear on the map, from which almost the same drops out as from a rare boss, but with a much lower probability:

Risen Santa 75 lvl




Players have 5 minutes to find them and kill them.

On wave 9, if the number of players is still more than 10, 4 more mini-bosses appear, if not, a random boss appears in the center, but players will have 5 minutes less to kill him.

If the boss has already been called, a second call will not occur.

On the 10th wave, everything is similar, but if the boss is called up, the players will have only 5 minutes to kill the boss.

If the boss appears, there are no 9th or 10th wave mobs - either the boss (once) or 4 mini-bosses (until the big boss appears).

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